TY - JOUR AU - Pérez González, Carmen AU - de Iracheta Martín , María PY - 2020/10/22 Y2 - 2024/03/28 TI - The Use of Optical Illusions as Creative Solutions Applied in Cinema and Videogames JF - VISUAL REVIEW. International Visual Culture Review / Revista Internacional de Cultura Visual JA - revVISUAL VL - 7 IS - 2 SE - Research articles DO - 10.37467/gka-revvisual.v7.2482 UR - https://visualcompublications.es/revVISUAL/article/view/2482 SP - pp. 117-130 AB - <p class="p1">Optical illusions are visual resources that the artist has used since the origins of art to get the attention of the viewer and share the deception of his work. These effects, in the XXI century, where the consumption of images is voracious, not only continue to have the ability to amaze, but they have adapted to other visual arts such as film and video games. Art and Technology go hand in hand thanks to optical illusions, these becoming highly strategic tools for teaching both disciplines. This study analyzes its use, both in commercial films and in video games, showing how suggestive and necessary they are in teaching to train the artists of tomorrow.</p> ER -